

I was reading how VuforiaUnityPlayer.h works, and looks like there’s a method called initQCARiOS.
UNITY CLOUD BUILD XCODE 13 FREE
By the way I also post the questions on Vuforia forum, feel free to join in discussion ( ) Maybe Vuforia detected the react app as OpenGL ES 2? Do I have to set something on XCode to force everything to render on Metal? 14:42:49.037287+0700 unityreact4 DEBUG/AR(1053) UIView does not respond to selector renderFrameVuforiaĪs you can see, it stated as Vuforia selected rendering API OpenGL ES 2.x.
/cloudfront-us-east-2.images.arcpublishing.com/reuters/RSSYHEEZKNOBTKHFSW3VV7W2BQ.jpg)
14:42:47.621329+0700 unityreact4 User pre-granted access to the camera 13:44:59.675786+0700 unityreact4 DEBUG/AR(975) UIView does not respond to selector renderFrameVuforiaĪnd here’s how it’s reported after I used react-native-unity-view. 13:44:58.044546+0700 unityreact4 User pre-granted access to the camera Here’s the log when I am not using react-native-unity-view. I tried to force Graphics API on Unity by change it only to Metal but the result was the same! I really need to run it on Metal because in the app we also need to run the ARKit. Everything runs well, but Vuforia always runs on OpenGLES2 instead of Metal. Hello, I’m having an issue after integrating react-native with Vuforia.
